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A replicated runtime chat system for Unreal Engine with distance-based, team-based, and custom channel messaging, designed for Blueprint-first workflows.
Long Description:
SuperChat is a multiplayer-ready runtime chat plugin for Unreal Engine 5.7 focused on easy setup and practical in-game communication features. It includes a ready-to-use native chat widget, channel filtering (Global, Near, Local, Team, Custom), moderation tools, rate limiting, and Blueprint-callable APIs for rapid integration.
The plugin is built for runtime use (not editor-only tooling), supports Win64, and is suitable for projects that need reliable replicated chat with minimal setup. It also includes theme presets and configurable UI/channel colors for quick visual customization.
- Replicated multiplayer chat with server-authoritative validation
- Blueprint-friendly integration (component-driven workflow)
- Built-in runtime chat UI with theming support
- Channel-based and distance-based message distribution
- Anti-spam/rate limiting and bad-word filtering options
Included Systems:
- Runtime module: SuperChat
- Component: SuperChatComponent
- Widget: SuperChatWidget
- Data asset: SuperChatChannelDataAsset
Compatibility:
- Engine Version: 5.7.x
- Development Platform: Windows
- Target Build Platform: Win64