EasyStudio - Easy Refresh All Nodes - Compile and save everything

Video

Easy Refresh All Nodes keeps Blueprint maintenance from derailing your day. Run Easy Refresh All Nodes anywhere, Content Browser, folders, or the entire project, then optionally compile/save the results and surface every warning or failure with actionable dialogs.

Key Features

  • Content Browser & folder context actions that refresh and compile only the assets you pick.

  • Level Editor menu command that sweeps /Game, /Engine, and any custom roots you define.

  • Rich error handling: toast summaries, modal dialog links to each failing Blueprint, and easy access to the compiler log.

  • Project settings panel with toggles for compile, level Blueprint inclusion, per-root scanning, and granular include/exclude lists.

  • Safe automation that saves touched assets for you, keeping source control in sync.

Typical Workflow

  1. Select problem Blueprints (or a folder) in the Content Browser and trigger Easy Refresh All Nodes to batch-fix node wiring without opening every asset.

  2. Before a build, run the Level Editor command to refresh and compile every configured path; warnings and errors pop up with direct links so you can jump straight to fixes.

  3. Tune behavior under Project Settings → Plugins → Easy Refresh All Nodes to match your project’s structure, excluding fragile classes or directories when needed.

Technical Notes

Whats the difference between this and yours?
GitHub - lotharstar/RefreshAllNodes: Unreal Engine plugin that refreshes all blueprint nodes in every blueprint ?