Easy Refresh All Nodes keeps Blueprint maintenance from derailing your day. Run Easy Refresh All Nodes anywhere, Content Browser, folders, or the entire project, then optionally compile/save the results and surface every warning or failure with actionable dialogs.
Key Features
Content Browser & folder context actions that refresh and compile only the assets you pick.
Level Editor menu command that sweeps /Game, /Engine, and any custom roots you define.
Rich error handling: toast summaries, modal dialog links to each failing Blueprint, and easy access to the compiler log.
Project settings panel with toggles for compile, level Blueprint inclusion, per-root scanning, and granular include/exclude lists.
Safe automation that saves touched assets for you, keeping source control in sync.
Typical Workflow
Select problem Blueprints (or a folder) in the Content Browser and trigger Easy Refresh All Nodes to batch-fix node wiring without opening every asset.
Before a build, run the Level Editor command to refresh and compile every configured path; warnings and errors pop up with direct links so you can jump straight to fixes.
Tune behavior under Project Settings → Plugins → Easy Refresh All Nodes to match your project’s structure, excluding fragile classes or directories when needed.
Technical Notes