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Dungeon Architect Basic is a lightweight Unreal Engine 5.7 dungeon generator designed for fast editor iteration and practical runtime gameplay.
Generate multi-floor dungeons in-editor using efficient instanced meshes (HISM), optionally merge the result into a StaticMesh asset, and spawn gameplay-ready actors like doors, elevators, and terminals.
Key highlights
- One-click workflow: Generate / Clear Last directly from the plugin window
- Multi-floor procedural layouts (rooms + corridors)
- Efficient rendering using instanced meshes (HISM)
- Optional merge-to-StaticMesh output for asset-based pipelines
- Runtime actors: auto doors, elevators, elevator terminals
- Multiplayer friendly: runtime doors/elevators/terminals replicate (server-authoritative)
- Custom mesh overrides for floors/walls/ceilings/pillars + runtime actors
- Pivot-proof custom mesh support: automatic bounds-based fit scaling + optional bounds-center alignment for meshes with non-standard pivots
Why it’s useful
- Block out levels quickly and iterate on layouts
- Swap visuals at any time using custom mesh overrides
- Use runtime doors/elevators to turn generated layouts into playable spaces