EasyBallistics plugin

hmmm Is the exit location a worldspace or relative space transform? its a vector instead of transform : (
the event on impact is a server only restricted event. so I multicast the effect spawn from there directly.
Ive done some branching to set the effect type of penetration/ricochet/termination. it works. I can tell by the sound it makes. but still no exit proper effect. I try to spawn it at the exit location as world transform and rotation of invert actor rotation. any tips?