Yes. From users perspective objects and functions added via plugin are no different from Unreal’s internal stuff. As long as something’s marked as Blueprintable/BlueprintPure/BlueprintReadWrite etc. in code, it can be accessed via blueprint.
Yes. From users perspective objects and functions added via plugin are no different from Unreal’s internal stuff. As long as something’s marked as Blueprintable/BlueprintPure/BlueprintReadWrite etc. in code, it can be accessed via blueprint.