Easy way to set pivot animation of camera inside the sequencer?

Hello guys. I would like to ask for help regarding the pivot point issue in UE4 camera.

Currently I couldn’t find a way to make the camera rotate around the new pivot point offset.
The camera seems to stay spinning around in one place and not basing its rotation in the new pivot point
created.

I am trying to achieve camera spin around a perfect circle focusing on an object in the middle.

I hope UE4 will allow this feature soon. Thanks.

You can attach the camera to another actor (ie. empty actor) and that other actor will act as the pivot that the camera rotates about.