Easy Way to Reset the Pivot Point and Center?

Ah, okay I understand what you’re asking now. There is no snap pivot to origin button or anything like that in UE4… yet :see_no_evil:

I’m not sure about 3DS but with Blender, the pivot point means a whole lot of nothing! Hahaha :smiley: Unreal uses the world origin as the pivot point. So whatever your 0, 0, 0 is in 3DS or Blender, that’s what the pivot point will be in Unreal.

Here’s an example of how the axes / pivot translates into Unreal - no other settings were changed on the export from Blender to Unreal since no other settings really matter when it comes to pivot / forward / right / up vector of the mesh.

From Blender to Unreal:

Blender Positive X = UE4 Positive X (Forward Vector)
Blender Negative Y = UE4 Positive Y (Right Vector)
Blender Positive Z = UE4 Positive Z (Up Vector)

If you export it like that, your object will line up perfectly with UE4’s world space :smiley: Does that make sense? Hopefully it helps.

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