Easy Way to Reset the Pivot Point and Center?

Hey Bernhard,

@Hudolus showed me a really cool trick on how to do this without having to export to a modeling program and back in :crazy_face:

Step 1 - Create a new blueprint and add the static mesh you want to change the pivot on as a component (non-root) and move it so that the root component (DefaultSceneRoute in this case)is lined to where you want your new pivot point to be.

Step 2 - Place the new actor into your world, right click and select Convert [Actor Name] to Static Mesh.

Step 3 - YAY! :partying_face:

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