How can I simplify the process of removing visible tiling on landscapes or objects without having to use multiple nodes? In applications like Vray and Corona, it’s as simple as adding a UVW randomizer, but I often come across lengthy tutorials that take 10-30 minutes to solve this problem. Am I missing a more efficient solution? While I understand the need for precise control in some cases, I’m looking for a quicker way to add non-tiling textures like dirt without going through an extensive process.
There is no ‘one shot’ solution. You have to design your material to hide the tiling…
As ClockworkOcean says, there’s different techniques for different applications eg - simply adding puddles to the ground, or adding grunge to a wall etc.
Here’s a simple, all-rounder though:
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the tutorials are 30 minutes because they explain the process. once you know it, it will only take you five minutes to implement.
following the tutorial is the easy way. if you don’t have 30 minutes set it to 2x speed and skim till you see the material graph. or buy something from marketplace
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