easy way to put a third person on a car and drive it using Unreal Engine 5.1?

Can you tell me an easy way to put a third person on a car and drive it using Unreal Engine 5.1?

If ,
it is easiest to divert City Sample(The Matrix Awakens)'s car, please let us know how to do it!

I have added the VEHICLE template to my third-person game project and was able to place the cars as shown in the attached image(UE5.jpg).

However, I am not sure what to do now as per my question.

https://www.unrealengine.com/marketplace/en-US/product/city-sample

Hey @sung.sung! Welcome to the forums!

Check out this non-Epic affiliated tutorial that seems like exactly what you are trying to accomplish:

I hope the above is the solution you need!

Hey @Quetzalcodename , Thanks reply

I tried the method in the video before you told me, but won’t drive after switching to the car on UE 5.1.
Do you know of a solution to get the car to drive on UE 5.1?

Hey @sung.sung,

Would you mind sharing the blueprints you have so far, especially where you are possessing your vehicle? Did your vehicle blueprint work before possessing it when you originally tested the vehicle?

Hey @Quetzalcodename

As a matter of fact, I am a beginner in enreal engin.
So I don’t know how to confirm where I have the vehicle.

Also,
I started on UE5.1 with the third person template as shown in the video and added the vehicle template and then placed the vehicle on the level but the vehicle did not move.

Next, on UE5.0.3 the vehicle moved when I created it as shown in the video.
Then I opened the project in UE5.1 and the vehicle moved.

But, When I migrated this vehicle template to a project that third-personed my original model and placed the BP of the vehicle in the level, the vehicle stopped working again.

Hey @sung.sung,

You said you migrated this template. Did you move the template between projects instead of directly adding it to your project using the add button in the content browser? If so, did you also add the settings and ensure the chaos vehicle plugin was enabled as well? I would highly suggest directly adding the template via add in the content browser as well.

If you did add it initially using the add content button, when you open the vehicle template level do you get any errors or can the car move?

Hey @Quetzalcodename

Yes,
I added the content browser by selecting Add Feature or Content Pack.

I also confirmed that the plugin is enabled.

And,
When I first added the content using the Add Content button, when I opened the vehicle template level, I did not get any errors or the car moved.

Did yours work like the one in the video with UE5.1.1, around 59 seconds?

basically UE 5.1 uses enhanced input component by default so you will have to set it by either converting to normal input or map your enhanced input for both character and car.

Hey @AliRizvi72

It’s EnhancedPlayerInput there, but the car doesn’t move.