Easy way to get fps arms in front of everything

Hey guys!

Something that’s missing that seems very very required for any professional fps is a custom depth for individual meshes. In other words, have your fps arms always render last, (or whatever the index value is) so they never disappear when they go through walls.

This would be awesome!! Thanks!

+1. I have asked about this several times, and have gotten no father than the first day I started wondering about it.

Would be a nice addition.

The root of the problem though is the first person hands are to big and tend to clip the far plane. An old trick is to decrease the scale of the 1st person hands by 50% and move them closer to the camera to force the perspective.