Easy way to get a projectile to stop after a specified distance?

Here’s how I have my projectiles currently setup for my enemies. I’m using flipbooks for everything instead of 3d models and I just want a projectile to go a short distance then disappear for a flamethrower. Not sure how to do this, any help is greatly appreciated.

event begin play then set life span, was surprised it was this easy. I’ll leave it up in case anyone else is trying to find the answer.

Projectile destroy on distance travel - Development / World Creation - Epic Developer Community Forums (unrealengine.com)