Easy way to average/filter Vive tracking data?

This is a very basic question, but my hope is that there is a very basic answer. Using 2 Vive Base Stations and 1 Vive Tracker, I have a basic camera track setup figured out. What I have found is that even with everything being motionless, there is jitter/wobble/swimming. I have explored all the normal solutions to this common problem and have concluded that all I really need is to filter/average the translation and rotational data. My camera moves are very slow and smooth, so a slight delay is ok. Parenting the camera to a basic actor, I can see the translation and rotation values bouncing around in real time. Isn’t there a simple way to apply an average to that data? I have seen some blueprint options, but is that the only way to do it? My hope is that I could right click in the value fields and apply an expression… something along those lines. Thanks.