Hey guys I think I got a pretty simple one today. So I am tryna add a new animation montage I created into the FirstPerson_AnimBp that comes default with the First Person Starter Content with Unreal. The only reason I’m a little confused is because from the stuff I can find online, it is all for third person and therefore is using the ABP_Manny blueprint.
And in the ABP_Manny blueprint there’s one little difference that has me thinking I could about to do this wrong. In ABP_Manny there is a “Main States State Machine” Node which then opens all of the nodes inside of it and then you have access to the “Locomotion” node. And this is where I need to get into, but within the FirstPerson_AnimBp, and unfortunately it’s a little different.
In the FirstPerson_AnimBp there are 2 locomotion state machines in the event graph, but no “main states” one. The two locomotions are “LocoMotionStateMachine” and “LocoMotionRifleStateMachine”. I am not using a rifle or any of those animations, so I assume it would be the LocoMotionStateMachine, however there is no “LocoMotion” node when opeining it. Instead the first node is “FPP_Idle”.
So I have two questions I guess. Question one is this FPP_Idle node where I should be working in like is it the equivalent to the LocoMotion node in the ABP_Manny blueprint?
And my second question is: Do the fpsarms inherit from the ABP_Manny meaning could I technically just do the work in ABP_Manny and it would automatically work for the fps arms?
Any direction here would be much appreciated, thank you!