[Easy question] Get a rotation by 2 vectors

The easiest way would be to use Vector math.

Take (VectorPointB - VectorPointA) = VectorResult
Then normalize the resulting vector.

This will be your direction towards B.

Finally, set PointA->SetActorRotation( VectorResultNormalized.Rotation()).

The Rotation command will return the converted transform for you.

Hope that helps =)

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Greeting everyone, I’ve a noobish question that I can’t solve myself. I’d like to get the rotation of an object placed in point A (ex 0, 0, 0) to make it look at a Point B (ex 10, 0, 30). Probably I miss a node. Can someone help me?

Thanks you in advance!

Thank you very much but at least I’ve found the “Find Look At Rotation” node :stuck_out_tongue:

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