VR Body IK is a full-body inverse kinematics plugin for Unreal Engine that animates a complete VR character using only the headset and motion controllers. No additional trackers, no C++, and no complex Blueprint setup. A single Anim Graph node drives the entire skeleton in real time, making it one of the fastest ways to get a responsive full-body VR avatar into any Unreal Engine VR project.
Built for developers who need a reliable VR body tracking solution without writing code, the plugin works with any humanoid skeleton, including Mannequin and MetaHuman, through simple bone name mapping. Per-player runtime calibration matches avatar proportions automatically. Adjustable foot planting keeps feet grounded to the floor, and a Character Height Offset aligns the virtual floor to the real world. An Alpha pin gives full control over IK blend weight at any point during gameplay.
Whether you are building a VR game, VR training simulation, or any Unreal Engine VR experience that requires a believable player body, VR Body IK integrates cleanly into any existing VR Pawn or VR Character Blueprint.
Full setup documentation: https://drive.google.com/file/d/1J3MOVsyb-MaNpMqnuWmoSr3lxiR4CBGC/view?usp=drive_link