Easy Dev - Modular Wave Spawner System

Define the number of waves, configure enemy types and quantities, manage spawn points, and automatically progress through each wave as enemies are eliminated.

Built with modularity, simplicity, and reusability in mind, this system provides a standalone foundation that can be adapted to different gameplay projects without relying on a specific game architecture.

Features

  • Configurable Waves

  • Flexible Enemy Spawning

  • Automatic Wave Progression

  • Enemy Tracking

  • Encounter Completion Event

  • Modular Integration

  • Reusable Architecture

  • Easy Configuration

--> DOCUMENTATION : https://docs.google.com/document/d/16F20ZMGPl-jlSPaLTA17jQvIdAaRFbT6oXMbH6_OTZ4/edit?usp=sharing