Define the number of waves, configure enemy types and quantities, manage spawn points, and automatically progress through each wave as enemies are eliminated.
Built with modularity, simplicity, and reusability in mind, this system provides a standalone foundation that can be adapted to different gameplay projects without relying on a specific game architecture.
Features
Configurable Waves
Flexible Enemy Spawning
Automatic Wave Progression
Enemy Tracking
Encounter Completion Event
Modular Integration
Reusable Architecture
Easy Configuration
--> DOCUMENTATION : https://docs.google.com/document/d/16F20ZMGPl-jlSPaLTA17jQvIdAaRFbT6oXMbH6_OTZ4/edit?usp=sharing