Easy blueprint to make collisions of an object: static, while the visible mesh can move/rotate?

Hello, I am new on unreal and I don’t know if it is possible to “freeze” the collision of an object while the mesh is rotating.
So I ask you if there is an easy setup with blueprints only or direct mesh settings.

You could create a separate collision mesh that’s attached to the root of the actor BP not the actor mesh. Then when you “Move” you rotate the Mesh inside of the Actor Blueprint while the Collision mesh stays rotational static.

So I created a collision mesh like you said and it worked! This is not what I expected but the final result is good. Thank you!