Hello,
I’m a PC gamer and Shadow PC user. I’m posting here because I would like to raise a concern about Easy Anti-Cheat’s virtualization restrictions and their growing impact on legitimate cloud PC users.
Shadow PC provides customers with a full Windows desktop through cloud computing. However, recent changes to Easy Anti-Cheat have caused games that previously worked on Shadow to become incompatible.
What concerns me most is the lack of transparency.
Players can see whether a game uses Easy Anti-Cheat, but they have no reliable way of knowing whether that particular game’s implementation blocks virtual machines.
This is especially problematic for Steam users. We can purchase a game without knowing that its anti-cheat implementation will prevent us from playing it on our legitimate Windows PC.
I’d like to ask the Easy Anti-Cheat team:
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Are virtualization restrictions enabled by default in newer EAC client versions?
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Can individual game developers configure their implementations to permit legitimate cloud PC environments?
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Is there an officially supported way for cloud PC providers such as Shadow to establish compatibility?
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Is Epic considering better disclosure of virtualization restrictions so customers can make informed purchasing decisions?
I understand the importance of protecting multiplayer games from cheating. However, I don’t believe legitimate cloud PC users should automatically lose access to games because their Windows environment is virtualized.
I’m hoping someone familiar with Easy Anti-Cheat’s development can clarify the situation and whether Epic intends to address this issue.
Thank you.