Have a spectator actor which simply moves to a location / rotation that is updated X times per second.
Any suggestions on the easiest approach to smoothly moving to a continuously updated target location / rotation?
Have a spectator actor which simply moves to a location / rotation that is updated X times per second.
Any suggestions on the easiest approach to smoothly moving to a continuously updated target location / rotation?
LinearInterpolation (lerp) with a fixed alpha. The further you are away from the target -> the faster the movement. Realy slow when close.
Its cheap, though you should only need to do it once a frame.