Looking for the most fool-proof way to make a leveling up system?
This guy does a lot of fairly short but informative videos, this is something that’s widely available on YouTube , just search for unreal engine leveling/experience system tutorial or along those lines, there’s a lot out there, also there is/was a free asset pack in the marketplace JRPGTemplate I believe it’s called, can download and make a project with that just to go over how the systems work that comes with it
How would one then buff a stat based on level percentage? I.E. For every level, buff by 2% rather than buffing by a set number? I need stats to stack
I’m new myself and this is something similar to what I’m working on, kinda hard to answer without really knowing how you have anything setup, I’ll post an example of what I’ve done and explain that if that helps give you a better understanding
This here is when a button is clicked,it’s getting my player and then the laser attack speed from the player minusing .02 then that’s setting the laser attack speed to the attack speed as that new value (it’s linked to a delay in the player blueprint which makes it fire faster which is why it’s a minus)
So if you have something like Strength stat, you could follow a similar concept,
Getting your strength variable and player level variable adding them and then setting the strength from that return (percentage would be slightly different setup I’d have to mess around to give a better answer) but that’s the basic concept