I have wasted 3 days to get my score system up and running and now i dont have enough time to spend on this one part of my prototype so i really would appreciate direct answers and help. Big thanks to anyone who helps.
Do not be lazy, make pictures, and write what is your problem.
This vid with you just shaking screens is so lazy, its almost funny.
When the pawn hits the ball set a reference to it “Other Actor” as the current owner.
When the ball hits the Goal post use the stored pawn reference to pass a point back.
Im really sorry But since im a new user of unreal forum i cant add attachments to this post
you can see that i have posted the video on youtube as Unlisted which lets just say was def not convenient
What I can do to help you better understand is tho. . . . use paint to converge my screenshots into 1
and prolly use imgur but its banned in my country so i have to install a vpn
https ://www.youtube.com/watch?v=sAy-rCwJ8y8
The above video shows a 4min tutorial on how to make a basic scoring system ( For some reason i cant give out links to you too so i have added a space bar in HTTPs so it goes through. Watching the video Will really really Give you alot of clarity)
What i want to do with it is - Replace the playercharacter with an actor (ball) and the cube with a goalpost (another actor BP)
what im trying to do- The player pushes(in the sense it presses e and a tracer is fired and the tracer uses add force to push the ball) The Ball into the goalpost and when the ball hits the goal post you get 1+ score in the widget
Thanks very much for your time and Effort If this score system works i can freely work on important stuff like actually sitting down and completing my Bluprint Tutorials and Unity stuff.
Really appreciate you coming here and sitting down and typing this to help me
But could you please elaborate hold my hand here please IM really new to this and my Unreal knowledge and familiarities with terms is def something im still working on.