I need to log the basic GPU stats (computation times) in a file while testing in the unreal engine editor so that I can analize them afterwards.
What would be the easiest way of doing that? I’m using UE 5.1
- no preference for blueprint, the solution can employ blueprint or not.
- I don’t need to log the synchronized events (it is ok if they are added too, i just dont have to have them). I just need the plain basic stats as time goes by.
Any constructive feedback is appreciated. Cheers!