I currently have a (bool: isinair?) jump_start, (automatic rule transition) jump_apex and (bool: landing) jump_pre_land before going into a (isNOTinair) landing additive onto my ground locomotion.
I’ve been battling this for quite some time and can not get a fully functional way of getting some sort of indication that the player is about to land on the ground, therefore play pre_land animation.
I’ve tried using a trace but if you start tracing too early in the jump you get a hit at the very beginning of the jump. If you start too slow, you (at least I) get messy code.
I have been googling my butt off for any information regarding a setup like this but can’t find anything. If anyone has some good info it would be much appreciated!
The best thing for me would be to somehow know the time until the player hits the ground. Since then you can just play the animation its length in time before landing.