From what I’ve read in the documentation and on this and other forums, the only way to package for Mac is to install the engine on a mac and build from there – okay, makes sense. I don’t have a machine I can do that on – do I have any alternative to buying a new computer if I want to package my project for Mac OS?
Ah, thanks, exactly the kind of thing I’m looking for. If you know of any good tutorials for this, would love a recommendation, otherwise will probably be able to find something on youtube or such.
What would be ideal really is a more comprehensive practical guide for small teams for how to set up build pipelines for all common platforms, but I haven’t seen anything like that. This has definitely been the biggest roadblock for me starting out.