Hello everyone,
Does Unreal Engine let you animate morph targets in the Level Sequencer?
I saw the thread about using Animation Blueprint to animate the morph targets. But it’s a pain in the **** when you have too many morphs to edit.
Would be nice if the sequencer just let us select a morph as one of the tracks in the level sequencer.
Any other plugins?
Ok, I think I figured it out.
You have to add the Skeletal Mesh and then the FKControlRig track. Seems like it lists all the morph retargets after the Skeletal bones o.O
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Ok, the FKControlRig track does let you keyframe the morphs but then the Animation track doesn’t work. You could bake Animation to the FKControlRig track but it’s a bit slow and not as flexible as the Animation track.
BPs might be the only way but it’s weird that these common sense features don’t exist -__-
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