Ease Sequencer Keyframes

As an experienced Blender user, I rely on the “Automatic” keyframe handle type to create smooth and natural animation transitions. It automatically adjusts handle positions based on neighboring keyframes and curve shape.

In the image above the lower and upper set of keyframes are the same. The lower works much like the default in Unreal, but the upper set has ‘automatic keyframe handling’ to smooth it out. The keyframes are in the same positions but the curves around them are altered.

In the image above both cameras are animated the same. They move right with no ‘forward’ motion, and then move forwards with no ‘right’ motion. You can see how Blender (left) has eased its motoin while Unreal (right) hasn’t.

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No matter what I do in Unreal I can’t get the same result. The automatic ‘smoothing’ has these small pauses at each keyframe as the direction changes and there’s no easing in some parts that need it. It seems to only care about smoothing every ‘pair’ of keyframes withotu caring about the overall context.

If anyone has any insights or workarounds to share, I would greatly appreciate your input. It’s disappointing to encounter this roadblock for what feels such a fundamental feature.

Thank you for your time