Hi,
I have a few status effects that damage the character/ alter the anim graph, for example when on fire have the enemy flail about and when hit with an explosion, launch them and then play a laying on ground anim.
My problem occurs when I want to transition out of the states and return to idle. I’m trying to create a transition from the status StartKnockDown > EndKnockDown > idle (default)
When the state is applied it will spawn a bp with the damage and fx logic with a lifespan so that when it is destroyed it clears the current status
I understand that the blend poses will not transition to the EndKnockDown because I am clearing the status so then the anim will never run.
is there anything I could do with this setup or any advice on a system like this?