Earthlight is a first-person exploration game where the players steps into the shoes of an astronaut on the International Space Station (ISS) where, from 431 kilometres above, they look down on the Earth from within the comfort of their own spacesuit.
Featuring the most realistic depiction of the International Space Station used in an interactive VR setting to-date, Earthlight demonstrates the very limits of what is visually achievable in consumer-oriented VR experiences.
In Earthlight, players interact with the environment entirely through a natural motion interface, pushing and pulling themselves along the surface of the ISS as they navigate a network of handles and scaffolds.
The player’s motion is captured through a Microsoft Kinect 2 and powered by the company’s Kinect 4 Unreal technology.
Earthlight will be available at the Opaque Multimedia booth at GDC 2015, with a public release to follow.
The flickering is caused by the sub-pixel artifacts on the really narrow truss structures of the primary solar array.
The temporal AA does seem to make it worse and we do use FXAA in VR mode, but temporal AA do make other things look better normally, so that’s what we went with.
We have a few idea as to how we might fix it and it’s pretty high on our priority list.