Good day, the next question is how to make funnels after explosions, I can’t understand, and there is not enough information on this matter.
Hey there @L1onelY! Welcome to the community! So the built in Unreal landscape solution is more or less unable to be manipulated much at runtime. If you want to get into landscape manipulation at runtime and be able to dig through it in tunnels I’d recommend something like Voxel plugin (with both the Free legacy version and the fancy paid version links below):
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Alternatively you’ll need to make a custom landscape via a runtime procedural mesh: