I would like to pitch in my earnest request for UE to seriously consider integration of PhysX 3.4(when it becomes available of course).
This is because I develop physics-based games(for use in educational gaming workshops), whose game-play is ***utterly ***reliant on the very features provided by Flex(fluids, deformables, dynamic fracturing etc).
I’ll definitely drop all consideration for other game engines and commit to UE should it support complete integration with Flex!
i agree the current physx is really bad, dont know what they did to it since earlier versions.
to my understanding the next one is due sometime mid 2015, but it would be awesome if the full sdk was integrated, including fluids and soft body for example.
I would agree with you Melvin that there is some cool tech coming from Nvidia. This has been discussed numerous times before on the forums (I will link some of the threads below), however, as with their previous tech aside from PhysX Destruction and Apex Cloth, unless it’s available in an agnostic form meaning it is not limited to one particular brand of graphics cards.
The framework is in place for this to be integrated, but there is not a simple switch that can be flipped to turn it on and off.