Early development packaging not working? Need Fix!

Here is the errors i got on my logs from the output log for packaging… No idea how to fix this guys. It just does not want to package my project. Ran out of options here.

Anywho here is the full log so someone better at Development can help out a newbie at UE5.

I am Using UE5.1.1

LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogWater: Error: Failed to triangulate Ocean mesh for WaterBodyOcean_Blueprint. Ensure that the Ocean’s spline does not form any loops.
LogInit: Display: LogTexture: Warning: AlternateTextureCompression specified but Module not found: TextureFormatOodle.
LogInit: Display: LogAnimation: Warning: PoseAsset /Game/MetaHumans/Common/Common/Mocap/mh_arkit_mapping_pose.mh_arkit_mapping_pose is out-of-date with its source animation /Game/MetaHumans/Common/Common/Mocap/mh_arkit_mapping_anim.mh_arkit_mapping_anim
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\dylan\Documents\Unreal Projects\Echo\Content\MetaHumans\Common\Face\Face_AnimBP.uasset: [Compiler] Node Modify Curve uses potentially thread-unsafe call Modify Curve . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_40 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_42 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_43 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_44 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_45 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_46 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_47 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_48 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_49 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_50 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_51 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_52 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_53 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_54 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_55 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_56 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_57 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_58 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_59 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_60 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_61 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_62 : Fixed up deleted layer weightmap
LogInit: Display: MapCheck: Warning: /Game/Dev_Levels/Art_Test_Mini.Art_Test_Mini:PersistentLevel.Landscape_1.LandscapeComponent_63 : Fixed up deleted layer weightmap
LogInit: Display:
LogInit: Display: Failure - 2 error(s), 35 warning(s)
LogInit: Display:

Execution of commandlet took: 120.99 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 182.2090098s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\dylan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2023.03.14-21.32.16.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.03.14-21.29.13.txt C:\Users\dylan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2023.03.14-21.32.16.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.03.14-21.29.13.txt

ERROR: Cook failed.

Any Help at all will be appreciated!

I see 1 error not 2 unless my eyes are bad.

So have you checked this blueprint?

Yup that was what i was thinking the log was not edited in any way.

There really is not much in the water body blueprint other than checking if the player is in water or not. Other than that the blueprint is from the water plug in from unreal themselves and its all vanilla without touching apart from for my swimming mechanic that checks if the player is in water. Nothing about splines…

Any solutions? I am facing the same error?

In my case it was WaterBodyOcean having weirdly placed spline mesh points, after adjusting build went through