can someone tell me how to stop the hair from vanishing when not close up?
I get ridiculous Google results and cannot find anything in documentation, they seem OK if not a component of the metahuman so assume an inherited LOD thing, I am considering using them as grooms on my DAZ 3D imports but obviously want them working on Metahumans too.
I am a very basic user, I just render cinematics and thirdperson shadowplay captures for animated videos so not needing game optimised settings and I only have a 980ti graphics card but the grooms do work, just not on the metahumans from the Quixel Bridge unless very close up ( the demo ones worked)
UPDATE solved but for others
in Blueprint LOD sync force change to 1 and compile