Early Access Samurai/Ninja 12v12 MP - Needs Various Programming Roles! Royalty or LOW Hourly

Project Title:
Hanako: Honor & Blade

Hanako: Honor & Blade Early Access Trailer - YouTube - Trailer

Description:
Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

Includes:

  • Directional Combat
  • Multiple Abilities per Class
  • 3 Character Classes w/ 4th on the way
  • Online Campaign “Tug of war” System

The full nearly decade long history of the project and the **deeply personal backstory here. **We also recently won Best Multiplayer 2017 Editor’s Choice on IndieDb

Team Name:
+Mpact Games, LLC.

Team Leadership**:**
Matt (Me)
Co-Founder/Lead Developer/Creative Director

Connor
Co-Founder/Co-Designer

Ajani
Co-Founder/Systems & AI Programming

Greg
Gameplay Programming

Derek
Animator

Lawrence
Audio Engineer

Previous Work:
N/A - first title.

I have shipped 5 AAA titles: Smite & Tribes: Ascend being the most popular.

Talent Required:
Programmer (Platform) (1)

  • Experience in C++ and UE4 Blueprints (UMG preferred too)
  • Experience with Xbox One/PS4 SDKs in UE4 (experience doing listen/dedicated servers for either preferred)
  • Experience with Steam SDK/API (leaderboards, achievements, steamworks preferred)

UI/UX Dev (1)

  • Experience with UE4’s UMG system
  • Experience with C++ (not necessary if good in UMG/Blueprint)
  • Skill working with Wireframes/designs
  • Ability to prototype menus/systems cleanly.

Gameplay Programmer (1)

  • Experience coding in C++
  • Experience working with UDK/UE4 and setting up gameplay mechanics/character abilities
  • Knowledge/understanding of Blueprint or similar visual scripting
  • Good communication/organization and working with other programmers
  • Knowledge of Perforce
  • PLUS if you have networking/server/multiplayer experience

If you have skills to cover multiple roles just let us know!

Website:
Hanako Official Site (http://playhanako.com)
Discord Channel (http://discord.playhanako.com)
Steam Page (http://steam.playhanako.com)

Contact:
E-mail: [EMAIL=“matt@mpactgames.com”]matt@mpactgames.com
Discord: http://discord.playhanako.com

Payment: Royalty contracts OR LOW Hourly will be discussed and our pay structure since we are not a budgeted/funded company yet. We’re working off past debts paid out of pocket from Early Access and hopefully get enough to do some marketing. Let us know when you email which structure you’re looking for, royalty if you’re looking for experience, shipped title and learning from a team with multiple AAA devs, or a low/modest hourly rate you’re comfortable with (though we will be very limited on what we can do).

We’re still open to candidates for this role. Send your rate to matt@mpactgames.com

We would like to focus on having an awesome gameplay programmer help us out for a few releases. Please email me with work samples and your rate.