Project Title:
Hanako: Honor & Blade
Hanako: Honor & Blade Early Access Trailer - YouTube - Trailer
Description:
Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.
Includes:
- Directional Combat
- Multiple Abilities per Class
- 3 Character Classes w/ 4th on the way
- Online Campaign “Tug of war” System
The full nearly decade long history of the project and the **deeply personal backstory here. **We also recently won Best Multiplayer 2017 Editor’s Choice on IndieDb
Team Name:
+Mpact Games, LLC.
Team Leadership**:**
Matt (Me)
Co-Founder/Lead Developer/Creative Director
Connor
Co-Founder/Co-Designer
Ajani
Co-Founder/Systems & AI Programming
Greg
Gameplay Programming
Derek
Animator
Lawrence
Audio Engineer
Previous Work:
N/A - first title.
I have shipped 5 AAA titles: Smite & Tribes: Ascend being the most popular.
Talent Required:
Programmer (Platform) (1)
- Experience in C++ and UE4 Blueprints (UMG preferred too)
- Experience with Xbox One/PS4 SDKs in UE4 (experience doing listen/dedicated servers for either preferred)
- Experience with Steam SDK/API (leaderboards, achievements, steamworks preferred)
UI/UX Dev (1)
- Experience with UE4’s UMG system
- Experience with C++ (not necessary if good in UMG/Blueprint)
- Skill working with Wireframes/designs
- Ability to prototype menus/systems cleanly.
Gameplay Programmer (1)
- Experience coding in C++
- Experience working with UDK/UE4 and setting up gameplay mechanics/character abilities
- Knowledge/understanding of Blueprint or similar visual scripting
- Good communication/organization and working with other programmers
- Knowledge of Perforce
- PLUS if you have networking/server/multiplayer experience
If you have skills to cover multiple roles just let us know!
Website:
Hanako Official Site (http://playhanako.com)
Discord Channel (http://discord.playhanako.com)
Steam Page (http://steam.playhanako.com)
Contact:
E-mail: [EMAIL=“matt@mpactgames.com”]matt@mpactgames.com
Discord: http://discord.playhanako.com
Payment: Royalty contracts OR LOW Hourly will be discussed and our pay structure since we are not a budgeted/funded company yet. We’re working off past debts paid out of pocket from Early Access and hopefully get enough to do some marketing. Let us know when you email which structure you’re looking for, royalty if you’re looking for experience, shipped title and learning from a team with multiple AAA devs, or a low/modest hourly rate you’re comfortable with (though we will be very limited on what we can do).