A professional, data-driven steering solution for naval games. Features decoupled architecture, mobile optimization (Sleep System), and instant drag-and-drop setup.
Create AAA Naval Mechanics in Seconds.
The PSS Modular Steering System is a production-ready solution designed for developers who need robust ship controls without the spaghetti code. Whether you are building a realistic pirate simulator, a stylized boat racer, or a sci-fi hovercraft, this system handles the physics while you focus on the game.
🏆 Why this asset?Unlike basic scripts, PSS uses a Hybrid Data-Driven Architecture.
For Hobbyists: Drag the BP_Wheel_Master into your scene, pick a Mesh, pick a Config Profile, and hit Play.
For Pros: Add the BPC_SteeringLogic component to any actor. It is fully decoupled (Interface-based), meaning no hard references to break your existing code.
Mobile Sleep Optimization: The component automatically disables Tick when idle (0% CPU usage) and wakes up instantly on input.
Data-Driven Handling: Create "Heavy Galleons" or "Snappy Sloops" just by swapping a Data Asset. Adjust Turn Speed, AngleLimits, and Auto-Center Speed and many more instantly.
Decoupled Logic: The wheel communicates via Interface. It works on Ships, Turrets, Cranes, or Tanks.
Visual Feedback: Built-in Event Dispatchers for Audio/VFX (e.g., OnMaxAngleReached, OnSteeringChanged).
Input: Enhanced Input Ready & Legacy Input Support.
Blueprints: 100% Blueprint (No C++ required).
Clean Code: Fully commented, categorized, and follows Allar's Style Guide.
Perfect for: Sea of Thieves style games, Naval Combat, Sailing Simulators.