E 5.6.1 Mac - Ocean System v2.5 - SingleLayerWater / Scene Depth "White Milk" Bug



Hello everyone, I am experiencing a critical issue with Ocean System for Rendered Cinematics v2.5 in Unreal Engine 5.6.1 onи macOS. The plugin doesn’t work on my machine, the visuals are completely broken.

  1. Black Material Previews: In the Content Browser and the Material Instance editor, all ocean materials appear as solid black squares. The preview sphere is not rendered at all.
  2. “White Milk” Viewport: In the level, the ocean surface is a flat, opaque white. It looks like a solid layer of foam covering the entire world to the horizon, with no transparency or water color visible.
  3. Forward Shading Crash: Attempting to enable Forward Shading to fix transparency causes the project to crash during startup.
  4. No Clear Errors: The Output Log doesn’t show specific “Failed to compile” red errors for these shaders, but they simply refuse to render correctly.