SUPPORT | DISCORD | DOCUMENTATION
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The project includes a pre-compiled C++ plugin. If you encounter load errors, please ensure the 'Plugins' folder is present and the 'ZombieEngineStudio' plugin is enabled. The Blueprints (like ABP_ZombieMaster) inherit from C++ classes, so the plugin must be loaded for the project to function correctly.
Important Disclaimer: This project requires the 'MotionTrajectory' engine plugin to be enabled for advanced character movement and animation logic to function correctly.
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🔥 NEW TECHNOLOGY: Introducing RGCL (Runtime Gameplay Control Layer)
Stop wasting time compiling shaders and fixing Blueprint spaghetti. ZESP introduces RGCL, a revolutionary workflow that lets you build your game while playing it.
What is RGCL? It is a Runtime Gameplay Control Layer that sits on top of Unreal Engine 5.7. It gives you modular, system-based panels to control every aspect of your game directly.
✅ NO Blueprints Required (Crossed out nodes logic) ✅ NO C++ Required (Crossed out code logic) ✅ No-Compile Workflow (Instant iteration)
🎮 Why ZESP with RGCL?
In modern game development, iteration speed is everything. With RGCL, you don't just "configure" assets; you control them live.
Modular Panels: Adjust Zombie speed, Weapon recoil, or Wave difficulty via responsive UI panels.
System-Based: Logic is pre-compiled and optimized. You focus on game design.
Production Ready: Built on a robust C++ backend, but exposed entirely through the RGCL interface.
🔥 Core Systems (Powered by RGCL)🧠 Advanced Zombie AI (Perception Engine)
Create diverse enemies like Blind Clickers, Fast Runners, or Tank Bosses using the RGCL Data Interface.
Senses: Sight, Sound, and Damage detection.
Performance: Handles hundreds of zombies with optimized spawning logic.
🔫 Comprehensive Weapon Framework
Create Rifles, Pistols, Shotguns, and Melee weapons.
Ballistics: Recoil and Spread are handled automatically based on your settings.
Dynamic Editing: Tweak damage and fire rate instantly without stopping the editor.
🎒 Grid-Based Inventory (Jigsaw Style)
Spatial Grid: Tetris-style inventory management.
Loot Tables: Probabilistic loot generation defined in data tables.
🌊 Wave & Economy System
Infinite Scaling: Automatically scale Zombie Health, Count, and Speed per wave.
Economy: Integrated Gold system with Wall Buy actors ready to drop into your level.