๐ Check the Full Feature Catalog here: Feature |Overview |ShowCase | PLAYLIST
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Important Note:
This is a Blueprint-based Complete Project. No Visual Studio setup or code compilation is required for normal use.
If the project shows missing class, Blueprint load, or module errors, please ensure the "Plugins" folder is present in the project directory and that the "SoulsMobileEngine" support plugin is enabled from Edit > Plugins.
The included support plugin is part of the project setup and must remain inside the project folder for the packaged systems to load correctly.
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Engine Version Note:
The main project is provided for Unreal Engine 5.6. For other supported Unreal Engine versions, download the matching SoulsMobileEngine support plugin from Additional Files and replace:
/Plugins/SoulsMobileEngine
Use the plugin package that matches your Unreal Engine version before opening the project to avoid version mismatch prompts.
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๐ก๏ธ SoulsMobileEngine - Mobile Soulslike Complete Project - V1
SoulsMobileEngine V1 is a complete Unreal Engine project designed to give you a ready-to-use foundation for building a mobile soulslike action RPG.
The project includes configured Blueprints, gameplay systems, mobile controls, UI, combat logic, enemy behavior, inventory/save flow, RPG systems, and a playable showcase setup that can be opened, studied, customized, and expanded directly inside Unreal Engine.
No Visual Studio setup or code compilation is required for normal use. The project is designed around Unreal Engine editor workflows, Blueprints, data assets, and fast iteration.
โญ Complete Project ยท Blueprint Workflow ยท Mobile-First Gameplay ยท Ready to Customize
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๐ Important Setup Note
This complete project includes an included support plugin required by the project setup.
If the project shows missing class, Blueprint load, or module errors, please make sure the "Plugins" folder is present in the project directory and that the "SoulsMobileEngine" support plugin is enabled from:
Edit > Plugins
The plugin is included with the project and must remain inside the project folder for the project setup to load correctly.
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โจ Why SoulsMobileEngine?
Most soulslike systems are designed for desktop first and later adapted for mobile. SoulsMobileEngine is built with mobile gameplay in mind from the beginning.
The goal is to provide a practical foundation for mobile action RPG development, with responsive touch controls, readable combat flow, optimized UI, and organized gameplay systems that are easy to inspect and customize.
๐ฑ Mobile-First Gameplay
๐ฎ Precision Touch Controls
Fully integrated mobile controls with attack, dodge, interaction, lock-on, and virtual joystick setup.
๐ฒ Mobile UX
Main menu, loading flow, settings, HUD layout, touch-friendly controls, and scalable UI designed for mobile play.
โก Optimized Gameplay Flow
Combat, targeting, AI, inventory, saving, and UI systems are organized for smooth single-player mobile gameplay.
โ๏ธ Core Gameplay Systems
๐ก๏ธ Combat System
Light and heavy attacks, combos, stamina management, dodge, guard, perfect block, parry, guard-break, hit reactions, and impact feedback.
๐ง Enemy AI and Bosses
Enemy behavior setup, combat decision flow, boss encounters, multi-phase behavior support, health-threshold logic, and telegraphed attacks.
๐ฏ Lock-On Targeting
Mobile-friendly lock-on targeting with marker UI, target selection, camera support, and combat-focused targeting behavior.
๐ Inventory and Equipment
Inventory tabs, equipment slots, consumables, key items, item data setup, and gameplay-ready item flow.
๐พ Save and Progression
Slot-based save flow with player stats, inventory, world state, opened chests, enemy state, level data, and progression metadata.
๐ฐ RPG World Systems
Vendors, crafting, storage, NPC dialog, ladder interaction, currency, bonfire-style level-up flow, and death recovery markers.
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๐ฆ Whatโs Inside?
This is a Complete Project containing:
โ Playable Unreal Engine project setup
โ Configured Blueprint gameplay systems
โ Mobile controls and HUD
โ Combat, targeting, AI, inventory, save, and RPG systems
โ Demo map and showcase content
โ UI widgets and menu flow
โ Data assets and gameplay configuration
โ Included support plugin required by the project setup
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๐ฎ Features at a Glance
โ๏ธ Combat
Light/heavy combos, stamina, dodge, block, parry, guard-break, hit reactions, and combat feedback.
๐ค AI
Enemy behavior, boss logic, combat abilities, telegraphed attacks, and multi-phase encounters.
๐ Items
Inventory tabs, equipment slots, consumables, key items, item data, and loot setup.
๐ฐ Economy
Souls-style currency, death recovery markers, vendors, crafting, and progression flow.
๐พ Persistence
Save slots, playtime metadata, player stats, inventory, world state, opened chests, and enemy state.
๐ ๏ธ Tools
Editor-friendly setup for creating and tuning gameplay data, items, actions, and project content.
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๐ง Technical Details:
Project Type: Complete Project
Primary Workflow: Blueprints and Unreal Engine editor workflows
Number of Blueprints: 53
Code Compilation Required: No
Visual Studio Required: No
Network Replicated: No, single-player focused
Supported Development Platforms: Windows
Supported Target Build Platforms: Android, Windows
Unreal Engine Version: 5.6
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SoulsMobileEngine V1 gives you a ready-to-use mobile soulslike project foundation that you can customize, expand, and use as a starting point for your own action RPG.
Assets : Ladder