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MobileRPGCompleteKit is a complete third-person mobile RPG framework created entirely in Blueprints for Unreal Engine 5.6 — designed, optimized, and tested for Android performance (up to 90 FPS).
This kit is an all-in-one RPG foundation featuring smooth touch controls, advanced combat systems, inventory & shop systems, cinematic quest logic, and a fully stylized UI — all made for easy customization without any C++ knowledge.
Built with scalability and flexibility in mind, it’s perfect for indie developers, students, or studios who want a ready-to-publish mobile RPG or a professional starting point for larger projects.
⚔️ Core Gameplay Systems
✅ Player System
• Third-person character using UE5 rig with 4-way movement & jump animations
• Smooth mobile camera control (touch swipe + joystick movement)
✅ Combat Systems (3 Types)
• Hand Combat – melee combo with no weapon equipped
• Sword Combat – precise melee system with equipped weapon
• Bow Combat – ranged system with arrow counter & dynamic arrow meshes
✅ UI & Controls
• Full fantasy-themed mobile UI
• Buttons for: Inventory, Settings, Quests, Quick Select, Run, Walk, Jump, Minimap Zoom, and Full Map
• Touch joystick + camera drag input
• Custom art with transparent fantasy borders and golden ivory design
✅ Inventory & Item System
• Fully functional bag/inventory
• Stackable items, rarity highlight, quantity counter, and gold system
• Visual item icons and data from BP_PickUp
• Easy setup through Details panel — no code required
✅ Shop System
• Buy/Sell interface with prices, quantities, and item categories
• Merchant NPC integration
• Configurable via BP_Shop with automatic UI updates
✅ Quest System
• Two types: Main Story Quests and Sub Quests
• Chain logic (complete → unlock next)
• Quest types: collection, kill enemies, or hybrid
• Automatic gold rewards
• Full integration with markers, minimap, and cinematic triggers
✅ Marker & Map Systems
• Mini-map + full map
• Custom POI icons for quests, shops, etc.
• Adjustable zoom (±) and toggle controls
• On-screen markers showing distance to targets
✅ Cutscene / Cinematic System
• Blueprint actor BP_Movie to trigger Level Sequences
• Can start or update quests automatically
• Fully configurable via Details
✅ Save System
• Multiple save files:
Player.sav (player stats)
PlayerSettings.sav
Items.sav
QuestStory.sav
SubQuest.sav
• Supports saving, loading, deleting, and new game creation
✅ Settings Menu
• Full graphic quality and sensitivity controls
• Show FPS toggle
• Save/Delete/Start New Game options
✅ NPC & Enemies
• NPCs as quest givers, merchants, or story actors
• 3 monsters: Poison Frog, Skeleton, Zombie
• 1 Boss enemy with HP bar integration
• Behavior linked with quest & combat systems
✅ Quick Select System
• Radial selection wheel to swap weapon or potion instantly
• Fully integrated with inventory
✅ Main Menu & Loading Screen
• Fantasy cinematic loading screen with “Start Game”
• Seamless transition into gameplay
⚙️ Optimization
• Designed specifically for Android
• Stable 90 FPS performance tested
• Efficient materials, LOD-ready meshes, and reduced draw calls
• Lightweight and mobile-safe post-processing