DZTFIX KATSU - FaceRigTools – One-Click Control Rig Creator

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Create a face Control Rig asset for any compatible Skeletal Mesh in one click. Automatically duplicates your CR_Face template, binds the mesh preview, compiles, refreshes (best-effort), and saves — with an optional ARKit 52 morph report.

FaceRigTools is an Unreal Engine Editor plugin that adds a Face entry to the Skeletal Mesh right-click menu. With a single click, it generates a new face Control Rig asset based on a provided template (CR_Face), automatically sets the selected Skeletal Mesh as the preview mesh, compiles, attempts a safe refresh/rebuild (best-effort), and saves the created asset so it persists after restarting the project.

This plugin is designed for workflows that rely on ARKit 52 facial blendshapes. It can optionally display a non-blocking report showing how many ARKit 52 morph targets are detected on the selected mesh (missing morphs are warnings only, not blockers).

Key Features

  • One-click creation from Skeletal Mesh context menu (Right-click → Face → Create Face Rig)

  • Duplicates a Control Rig template (CR_Face) into the selected mesh folder

  • Auto-binds Preview Mesh to the created rig

  • Compile + Best-Effort Refresh for compatibility

  • Auto-save the new asset (prevents “disappearing” rigs after restart)

  • ARKit 52 Morph Report (Non-Blocking) (optional / informational)

  • Includes demo assets (template rig + sample mesh content)

Requirements / Compatibility

  • Unreal Engine: 5.7 (recommended)

  • Platform: Editor-only (Windows Editor recommended)

  • Plugins: Control Rig (enabled)

  • Skeletal Mesh: Recommended to have ARKit 52 blendshape/morph targets

    • The plugin does not generate morphs.

    • Meshes with missing morphs will still work; missing items are reported as warnings only.

How To Use

  1. Enable the plugin: Edit → Plugins → FaceRigTools

  2. Make sure Control Rig plugin is enabled.

  3. In the Content Browser, Right-click a Skeletal Mesh.

  4. Choose: Face → Create Face Rig

  5. A new Control Rig asset is created next to the mesh (example name: CR_Face_<MeshName>), saved, and ready to open.

What’s Included

  • FaceRigTools plugin (Editor)

  • CR_Face Control Rig template asset

  • Optional demo Skeletal Mesh / sample content (if included in your package)

Technical Details

  • Type: Editor Plugin (ToolMenus integration)

  • Creates: New Control Rig asset derived from CR_Face

  • Does NOT: modify your skeleton, generate morph targets, or alter the original mesh

  • ARKit 52: Checks morph target presence by name (informational report)

Notes / Limitations

  • Best results require a face setup compatible with the provided template rig structure.

  • “Refresh” behavior is best-effort and depends on engine internals; the tool remains safe and non-destructive.

  • If the mesh is stored in a read-only location, saving may fail (the plugin will notify you).