DZTFIX KATSU - Eye Shader Engine – 100 Halloween Horror Eyes - Pack 02

IMPORTANT – REQUIRED PROJECT SETTING

The included project already has it enabled. To use the eyes in your own project, go to: Edit → Project Settings → Engine → Rendering → Materials and enable “Clear Coat Enable Second Normal”, then restart Unreal Engine or let the shaders recompile. This setting is required for the cornea and secondary normal details to display correctly.

100 ready-to-use Halloween and horror eye materials for Unreal Engine – demons, zombies, vampires, witches, werewolves, ghosts and cursed dolls, in realistic, painterly, anime, magic and cartoon styles. Drop one on an eye mesh and your character is haunted.

Pack 02 of Eye Shader Engine: the same customizable master eye material, with 100 brand-new iris textures and 100 new Material Instance presets, all designed around Halloween and horror.

🎃 5 HORROR THEMES × 20 EYES

  • Demon – hellfire, lava, blood moon, black-sun eclipse, chained seals, little devils

  • Undead – zombie cataract, vampire lord, ghoul, lich soul fire, mummy, skull pupil

  • Witch – hex, potion vortex, black cat, moon phases, cauldron, witch hat

  • Beast – werewolf, serpent, black widow, kraken, wendigo, cartoon bat and spider

  • Haunted – ghost, jack-o'-lantern, cursed doll, séance, cursed mirror, Halloween candy

👁 5 ART STYLES IN EVERY THEME

  • Realistic – Painterly – Anime – Magic – Cartoon (20 of each)

🩸 HORROR SCLERA

  • Black, blood, bloodshot, jaundiced, dead and bruised eye-whites – made only with the material's own sclera parameters, so you can switch any eye to any look in seconds.

🏚 TWO LEVELS INCLUDED

  • L_HalloweenShowcase – a spooky night hall with five themed walls, 100 framed eye pairs, candles, fog and moonlight.

  • L_NeutralPreview – the same 100 eyes under the default Unreal sky and sun, to judge them in neutral light.

KEY FEATURES

  • 100 ready-to-use eye Material Instances

  • 100 new 2048 × 2048 iris textures

  • Advanced iris and sclera customization

  • Adjustable pupil diameter and pupil mask

  • Iris depth, edge sharpness, brightness, contrast, hue, saturation and tint controls

  • Customizable limbus color, intensity and softness

  • Sclera color, brightness, contrast, roughness, scale and vein colors

  • Clear Coat cornea, adjustable IOR and refraction depth

  • Optional fake-light system with color, intensity and rotation controls

  • Organized parameter groups for a fast workflow

  • No Blueprints, no C++, no external plugins

TECHNICAL DETAILS

  • Master Materials: 1 (eye) + 6 environment materials for the showcase level

  • Material Functions: 1

  • Eye Material Instances: 100

  • Textures: 100 iris (2048 × 2048) + 14 shared eye textures (4096 × 4096) + 2 showcase text textures

  • Static Meshes: 2 (left and right eye)

  • Levels: 2

  • Engine: Unreal Engine 5.6 and later

Own folder (Content/EyeShaderEngineHalloween) – installs next to Eye Shader Engine Pack 01 without conflicts.