IMPORTANT – REQUIRED PROJECT SETTING
The included project already has it enabled. To use the eyes in your own project, go to: Edit → Project Settings → Engine → Rendering → Materials and enable “Clear Coat Enable Second Normal”, then restart Unreal Engine or let the shaders recompile. This setting is required for the cornea and secondary normal details to display correctly.
100 ready-to-use Halloween and horror eye materials for Unreal Engine – demons, zombies, vampires, witches, werewolves, ghosts and cursed dolls, in realistic, painterly, anime, magic and cartoon styles. Drop one on an eye mesh and your character is haunted.
Pack 02 of Eye Shader Engine: the same customizable master eye material, with 100 brand-new iris textures and 100 new Material Instance presets, all designed around Halloween and horror.
🎃 5 HORROR THEMES × 20 EYES
Demon – hellfire, lava, blood moon, black-sun eclipse, chained seals, little devils
Undead – zombie cataract, vampire lord, ghoul, lich soul fire, mummy, skull pupil
Witch – hex, potion vortex, black cat, moon phases, cauldron, witch hat
Beast – werewolf, serpent, black widow, kraken, wendigo, cartoon bat and spider
Haunted – ghost, jack-o'-lantern, cursed doll, séance, cursed mirror, Halloween candy
👁 5 ART STYLES IN EVERY THEME
Realistic – Painterly – Anime – Magic – Cartoon (20 of each)
🩸 HORROR SCLERA
Black, blood, bloodshot, jaundiced, dead and bruised eye-whites – made only with the material's own sclera parameters, so you can switch any eye to any look in seconds.
🏚 TWO LEVELS INCLUDED
L_HalloweenShowcase – a spooky night hall with five themed walls, 100 framed eye pairs, candles, fog and moonlight.
L_NeutralPreview – the same 100 eyes under the default Unreal sky and sun, to judge them in neutral light.
KEY FEATURES
100 ready-to-use eye Material Instances
100 new 2048 × 2048 iris textures
Advanced iris and sclera customization
Adjustable pupil diameter and pupil mask
Iris depth, edge sharpness, brightness, contrast, hue, saturation and tint controls
Customizable limbus color, intensity and softness
Sclera color, brightness, contrast, roughness, scale and vein colors
Clear Coat cornea, adjustable IOR and refraction depth
Optional fake-light system with color, intensity and rotation controls
Organized parameter groups for a fast workflow
No Blueprints, no C++, no external plugins
TECHNICAL DETAILS
Master Materials: 1 (eye) + 6 environment materials for the showcase level
Material Functions: 1
Eye Material Instances: 100
Textures: 100 iris (2048 × 2048) + 14 shared eye textures (4096 × 4096) + 2 showcase text textures
Static Meshes: 2 (left and right eye)
Levels: 2
Engine: Unreal Engine 5.6 and later
Own folder (Content/EyeShaderEngineHalloween) – installs next to Eye Shader Engine Pack 01 without conflicts.