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๐ Dztfix Network Check is a lightweight Unreal Engine plugin that helps you detect internet availability, monitor network status, and build reconnect/no-internet UI directly with Blueprint.
Designed for mobile games and online features, it gives developers simple Blueprint nodes, clean project settings, network status events, and ready-to-use widget base classes for testing and reconnect flows.
โจ Key Features
โ Check if internet is currently available
โ Run one-time connection checks from Blueprint
โ Start and stop automatic network monitoring
โ Detect when network is lost or restored
โ Bind to clean Blueprint events
โ Configure test URL, timeout, interval, and debug logs from Project Settings
โ Create reconnect/no-internet popup widgets
โ Includes test widget base for quick setup and debugging
โ C++ core with Blueprint-friendly workflow
๐ฎ Perfect For
- Mobile games
- Online login checks
- Reward systems that require internet
- Multiplayer/menu connection warnings
- Store or backend availability checks
- No-internet popup UI
- Reconnect button workflows
๐งฉ Main Blueprint Nodes
- Is Internet Available
- Check Internet Connection
- Start Network Monitoring
- Stop Network Monitoring
- Is Network Monitoring Active
- Get Last Network Status
๐ก Blueprint Events
- On Network Available
- On Network Lost
- On Network Status Changed
- On Connection Check Completed
โ๏ธ Project Settings
- Enable Auto Monitoring
- Check Interval
- Test URL or Host
- Timeout Seconds
- Show Debug Logs
๐ฅ๏ธ UI Support
Includes a reconnect widget base and a test widget base to help you quickly build and validate your network UI flow.
Dztfix Network Check is built to be simple, clean, and easy to integrate into any Blueprint-based Unreal Engine project.