DzAnime Shader is a production-ready, feature-rich anime/toon shader for Unreal Engine, designed to bring stylized anime characters to life with cinematic quality. Built for VTubers, stylized games, and anime-style productions.
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✨ Key Features
Lighting & Shading:
🎨 Custom Toon Shading with adjustable Shadow Offset & Smoothness
🌈 MatCap Support (Base, G, Global channels) for stylized reflections
💡 LightMap Integration with RGB channel masking (ORM workflow)
🎭 SDF Face Shadow support for consistent facial shading
🌟 Rim Light with customizable Color, Offset & Smoothness
Advanced Controls:
🔧 MSRE Packed Maps (Metallic/Specular/Roughness/Emissive)
📐 Vertex Normal Strength for outline/shading control
🎚️ Normal Map Strength adjustment
👻 Translucency Color control
🎨 Ambient Occlusion Power parameter
Material System:
⚙️ Master Material (M_RenderMaster) with organized node groups
🧩 Easy-to-use Material Instance (MI_Skin)
📦 Modular design: BaseRender, Shadow, MatCap, LightMap, SDF sections
🎛️ Ramp & SDF toggle options
📋 What's Included
✅ 1x Master Material (M_RenderMaster)
✅ Pre-configured Material Instances for Skin/Body/Clothing
✅ Sample Textures (T_Skin, T_Skin_ORM, T_matcap, T_White_Linear)
✅ RGB Mapped Textures & LightMap Masks
✅ Example Scene with demo characters
✅ Documentation PDF
🎮 Perfect For
VTuber avatars & stylized characters
Anime-style games & cinematics
Visual novels & stylized renders
MMD/VRM character ports to Unreal
Stylized mobile & PC games
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Character(CGBlender): sketchfab