Base Shader
DzAnime Shader
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DzAnime Shader is a production-ready, feature-rich anime/toon shader for Unreal Engine, designed to bring stylized anime characters to life with cinematic quality. Built for VTubers, stylized games, and anime-style productions.**
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Key Features
Lighting & Shading:
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Custom Toon Shading with adjustable Shadow Offset & Smoothness -
MatCap Support (Base, G, Global channels) for stylized reflections -
LightMap Integration with RGB channel masking (ORM workflow) -
SDF Face Shadow support for consistent facial shading -
Rim Light with customizable Color, Offset & Smoothness
Advanced Controls:
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MSRE Packed Maps (Metallic/Specular/Roughness/Emissive) -
Vertex Normal Strength for outline/shading control -
Normal Map Strength adjustment -
Translucency Color control -
Ambient Occlusion Power parameter
Material System:
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Master Material (M_RenderMaster) with organized node groups -
Easy-to-use Material Instance (MI_Skin) -
Modular design: BaseRender, Shadow, MatCap, LightMap, SDF sections -
Ramp & SDF toggle options
What’s Included
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1x Master Material (M_RenderMaster) -
Pre-configured Material Instances for Skin/Body/Clothing -
Sample Textures (T_Skin, T_Skin_ORM, T_matcap, T_White_Linear) -
RGB Mapped Textures & LightMap Masks -
Example Scene with demo characters -
Documentation PDF
Perfect For
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VTuber avatars & stylized characters
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Anime-style games & cinematics
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Visual novels & stylized renders
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MMD/VRM character ports to Unreal
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Stylized mobile & PC games

