DzAnime Shader - Advanced Anime/Toon Shader

Base Shader

DzAnime Shader

Video | Fab

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DzAnime Shader is a production-ready, feature-rich anime/toon shader for Unreal Engine, designed to bring stylized anime characters to life with cinematic quality. Built for VTubers, stylized games, and anime-style productions.**
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:sparkles: Key Features

Lighting & Shading:

  • :artist_palette: Custom Toon Shading with adjustable Shadow Offset & Smoothness

  • :rainbow: MatCap Support (Base, G, Global channels) for stylized reflections

  • :light_bulb: LightMap Integration with RGB channel masking (ORM workflow)

  • :performing_arts: SDF Face Shadow support for consistent facial shading

  • :glowing_star: Rim Light with customizable Color, Offset & Smoothness

Advanced Controls:

  • :wrench: MSRE Packed Maps (Metallic/Specular/Roughness/Emissive)

  • :triangular_ruler: Vertex Normal Strength for outline/shading control

  • :level_slider: Normal Map Strength adjustment

  • :ghost: Translucency Color control

  • :artist_palette: Ambient Occlusion Power parameter

Material System:

  • :gear: Master Material (M_RenderMaster) with organized node groups

  • :puzzle_piece: Easy-to-use Material Instance (MI_Skin)

  • :package: Modular design: BaseRender, Shadow, MatCap, LightMap, SDF sections

  • :control_knobs: Ramp & SDF toggle options

:clipboard: What’s Included

  • :white_check_mark: 1x Master Material (M_RenderMaster)

  • :white_check_mark: Pre-configured Material Instances for Skin/Body/Clothing

  • :white_check_mark: Sample Textures (T_Skin, T_Skin_ORM, T_matcap, T_White_Linear)

  • :white_check_mark: RGB Mapped Textures & LightMap Masks

  • :white_check_mark: Example Scene with demo characters

  • :white_check_mark: Documentation PDF

:video_game: Perfect For

  • VTuber avatars & stylized characters

  • Anime-style games & cinematics

  • Visual novels & stylized renders

  • MMD/VRM character ports to Unreal

  • Stylized mobile & PC games