Hey everyone! I would love to show you my prototype dysnomia! coming from unity3d, this is my first attempt with this awesome engine!
But first, all props to acatalept and orihaus, you guys really inspired me working on the prototype & ryanjon2040 thanks for helping me out with the forced perspective gameplay mechanics!
It’s my intermediate examination (I’m studying at a design school), so all you see is done by one person in just 6 weeks (without touching UE4 before) - so please go easy on me
Because of the short period of working-time, I needed to work with alternative 3d-modeling techniques, for example photogrammetry -
3D-reconstruction from multiple images of one object. here are some progress shots:
Will the gameplay mechanics itself be somewhat similiar to Mirror’s Edge? It kind of looks like from the teaser, the way that the camera moves, etc. And just to make it clear, that would be a good thing
From the visual point of view this looks great. Looking forward to see how will it develop in terms of gameplay.
It will be a mix between Mirror’s Edge, quake 3 area movement mechanics ( like the defrag trickjumping mod) & forced perspective puzzles. F.ex. you need to resize a monlith in order to wallrun alongside of it to reach the end.
Beside that, you can air-dash, crouch-slide, wallrun (from one wall to another), doublejump and finally climb up edges ( which is still wip).
Btw, I’ll be at the a maze festival in berlin at the end of april with my other game-project, but I’ll have the dysnomia prototype with me - so just hit me up if you want to be an early bird game-tester