DynamicMesh object disappears when Origin not in frame:

Posting so others will know how to fix.

The issue is that Local Bounds is 0. Scaling 0 by anything still results in zero.

If you’re making custom nodes for dynamic Mesh system, like I am, at the very end run a function with this line of code:
DynamicMeshComponent->NotifyMeshUpdated();

This updates the LocalBounds of the dynamic mesh.