I’m trying to make a Third Person Shooter, like Jedi Knight.
I made a lightsaber with sockets for the hands, and add the corresponding sockets to the Mannequin, but I want the player to be able to choose to be a righty or a lefty, so they would hold the lightsaber in a different hand depending on their dominant hand.
To do this, I figured I could just replace my “RightHand” and “LeftHand” sockets with “DominantHand” and “OtherHand” (side question: what’s your non-dominant hand called?), but, if the sockets default to a righty setup and the player chooses lefty, I need to swap the transforms of the the “DominantHand” and “OtherHand” sockets at runtime.
Is there a good way to do this in blueprints?