Dynamically Spawned Level Instance Actors do not have their sub actors world partition stream in PIE starting level

Thanks for the additional details. After I took another look at the repro project, I also missed that you were already aware of LoadLevelInstance. I created a JIRA for this issue that can be tracked here: Unreal Engine Issues and Bug Tracker (UE\-295514\). I don’t have an ETA, as priorities for bugs and features can shift at any time.

-Ryan