Dynamically shaped plane is not casting shadows

Somehow, I tweaked the Contact Shadow Length parameter of my Light Source ( Directional Light) and for the first time I’ve got some sort of mountain shadows being casted :

It does dynmically change based on the lightning, however if I move around the scene and get closer to a shadow, it starts shrinking. Why would the shadows depend in any way on the distance to the camera ?

Once again, I just tweaked a parameter and it happened to create a reaction, but it most definitely isn’t the solution. I just thought it may give more informations to somebody to understand what’s happening.