Dynamically setting Transform.

Hello folks,

I’m new to UE4, but I have a programming background in a totally different field…

I have a wheeled vehicle I’m working on and I’m trying to figure out how to dynamically adjust some parameters. Here is what I’m trying to do…

When the engine RPM’s get above X, I want to adjust the transform on the rear wheels, to move them forward just a tad. This is a race car I’m working on and with these specific cars, in real life when they get traction, the rear end (axle) shifts forward slightly. I cannot figure how to access any of the transform coords from the blueprint. Is this something that has to be done strictly with C++? I’ve figured out how to get the RPM’s and compare them to X, but accessing/setting the transforms is where I’m getting stuck.

Let me know if any further info is needed. Any help would be greatly appreciated!